Window
The window management object.
Properties
The image stored in the system clipboard.
The system clipboard text.
The current window title.
The state of fullscreen on the window.
Indicates whether the system is running in headless mode (no monitors connected).
The number of monitors connected to the system.
The height of the current monitor.
The name of the current monitor.
The physical height of the current monitor in millimeters.
The physical width of the current monitor in millimeters.
The current refresh rate of the monitor in Hz.
The width of the current monitor.
The height of the render area.
The width of the render area.
The height of the current screen.
The width of the current screen.
Whether the window should close.
Indicates whether the window has been resized in the last frame.
The current scale factor of the window on the X axis for HighDPI support.
The current scale factor of the window on the Y axis for HighDPI support.
Functions
Disables waiting for events when canvas drawing is finished.
Enables waiting for events when canvas drawing is finished.
Ends rendering to the current RenderTexture2D and returns to the default framebuffer.
Determines if a specific window flag is enabled.
Runs a game loop while shouldClose is false.
Runs a game loop for a specific number of frames.
Runs a game loop for a specific duration in seconds.
Sets specific window state flags.
Starts rendering to the specified RenderTexture2D.
Executes a block of code while rendering to the specified RenderTexture2D.
Toggles the borderless windowed mode of the window.
Toggles the fullscreen state of the window.