Mesh
Represents a raylib mesh.
Constructors
Properties
The normals of the animated vertices of the mesh after bone transformations.
The positions of the animated vertices of the mesh after bone transformations.
The bone transformation matrices of the mesh.
The bone IDs affecting each vertex of the mesh.
The bounding box of the mesh.
Gets the transformation matrices for all bones affecting each vertex.
The number of triangle objects on the mesh.
The number of vertices on the mesh.
The vertices of the mesh.
Functions
Adds a vertex to the mesh.
Computes the mesh tangents.
Exports the mesh data as code to a C header file.
Gets the transformation matrix for a specific vertex and bone index.
Gets the transformation matrix for a specific bone index.
Removes a vertex from the mesh at the specified index.