updateWith

fun updateWith(mode: CameraMode3D, origin: ERROR CLASS: Symbol not found for Triple<kotlin/Float, kotlin/Float, kotlin/Float>?? = null)

Updates the camera with a specific mode, automatically handling movement based on input.

Parameters

mode

The camera mode to use for updates

origin

Optional origin point to follow/orbit around


fun updateWith(mode: CameraMode3D, origin: Positionable3D? = null): ERROR CLASS: Ambiguity: updateWith, [raylib/Camera3D.updateWith, raylib/Camera3D.updateWith, raylib/Camera3D.updateWith]

Updates the camera with a specific mode, automatically handling movement based on input.

Parameters

mode

The camera mode to use for updates

origin

Optional origin entity to follow/orbit around


fun updateWith(mode: CameraMode3D, origin: Sprite3D? = null)

Updates the camera with a specific mode, automatically handling movement based on input.

Parameters

mode

The camera mode to use for updates

origin

Optional origin sprite to follow/orbit around