collisions
A set of all 2D sprites that are currently colliding with this sprite. Uses spatial hashing for O(n) average case complexity.
This may not work if the engine is not running or the spatial grid has not been updated.
A set of all 3D sprites that are currently colliding with this sprite. Uses spatial hashing for O(n) average case complexity.
This may not work if the engine is not running or the spatial grid has not been updated.