Package-level declarations
Types
The ASCII_SHADER implementation.
The BASE_SHADER implementation.
The BLOOM_SHADER implementation.
The BLUR_SHADER implementation.
Represents a built-in shader loaded from the application's resources.
The COLOR_CORRECTION_SHADER implementation.
The COLOR_MIX_SHADER implementation.
The CROSS_HATCHING_SHADER implementation.
The CROSS_STITCHING_SHADER implementation.
The CUBES_PANNING_SHADER implementation.
The DEPTH_SHADER implementation.
Represents a shader used for rendering with various effects.
The FISHEYE_SHADER implementation.
The GBUFFER_SHADER implementation.
The GRAYSCALE_SHADER implementation.
The JULIA_SET_SHADER implementation.
The lighting shader implementations, LIGHTING_SHADER and LIGHTING_SHADER_INSTANCED implementations.
The OUTLINE_SHADER implmentation.
The OVERDRAW_SHADER implementation.
The RAYMARCHING_SHADER implementation.
The RAYTRACING_SHADER implementation.
The SWIRL_SHADER implementation.
The WAVE_SHADER implementation.
Properties
The ASCII shader used for rendering text in ASCII style.
The base shader used for standard rendering.
The bloom shader used for rendering with bloom effect.
The blur shader used for rendering with blur effect.
The color correction shader used for rendering with color correction effect.
The color mix shader used for rendering with color mixing effect.
The cross-hatching shader used for rendering with cross-hatching effect.
The cross-stitching shader used for rendering with cross-stitching effect.
The shader used for rendering with cubes panning effect.
The shader used for rendering depth information.
The shader used for rendering with fisheye effect.
The shader used for rendering with G-Buffer technique.
The shader used for rendering with grayscale.
The shader used for rendering the Julia set fractal.
The shader used for rendering with basic lighting.
The shader used for rendering with lighting and instancing support.
The shader used for rendering an outline of a texture.
The shader used for rendering with overdraw visualization.
The shader used for rendering with raymarching technique.
The shader used for rendering with raytracing technique.
The shader used for rendering with a swirl effect.
The shader used for rendering with a wave effect.