Package-level declarations

Types

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The ASCII_SHADER implementation.

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The BASE_SHADER implementation.

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The BLOOM_SHADER implementation.

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The BLUR_SHADER implementation.

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abstract class BuiltInShader : Shader

Represents a built-in shader loaded from the application's resources.

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The COLOR_MIX_SHADER implementation.

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The DEPTH_SHADER implementation.

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Represents a shader used for rendering with various effects.

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The FISHEYE_SHADER implementation.

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The GBUFFER_SHADER implementation.

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The GRAYSCALE_SHADER implementation.

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The JULIA_SET_SHADER implementation.

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The lighting shader implementations, LIGHTING_SHADER and LIGHTING_SHADER_INSTANCED implementations.

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The OUTLINE_SHADER implmentation.

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The OVERDRAW_SHADER implementation.

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The SWIRL_SHADER implementation.

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The WAVE_SHADER implementation.

Properties

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The ASCII shader used for rendering text in ASCII style.

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The base shader used for standard rendering.

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The bloom shader used for rendering with bloom effect.

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The blur shader used for rendering with blur effect.

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The color correction shader used for rendering with color correction effect.

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The color mix shader used for rendering with color mixing effect.

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The cross-hatching shader used for rendering with cross-hatching effect.

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The cross-stitching shader used for rendering with cross-stitching effect.

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The shader used for rendering with cubes panning effect.

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The shader used for rendering depth information.

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The shader used for rendering with fisheye effect.

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The shader used for rendering with G-Buffer technique.

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The shader used for rendering with grayscale.

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The shader used for rendering the Julia set fractal.

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The shader used for rendering with basic lighting.

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The shader used for rendering with lighting and instancing support.

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The shader used for rendering an outline of a texture.

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The shader used for rendering with overdraw visualization.

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The shader used for rendering with raymarching technique.

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The shader used for rendering with raytracing technique.

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The shader used for rendering with a swirl effect.

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The shader used for rendering with a wave effect.